![]() Some Khorne units (such as Skarbrand) have passive abilities that are activated based on the number of kills the unit gets. All units (except The Bloodbrute Behemoth and Chaos Warhounds) have Spell Resistance. They have only three ranged units, the Soul Grinder, Marauder Horsemen, and Skullcannon. Khorne units are melee focused with high damage, with all mortal units (plus the Chaos Furies and Daemon Prince) having Frenzy, but reduced Melee Defense (not counting Chaos Furies). In the Khorne army, there is access to both daemonic and mortal units. Killing the enemy grants the Blood God’s favour, which can be used on the following army abilities: They have no spellcasters, but Khornate Daemons are resistant to spells. Khorne is a melee-focused race that excels at charging. Exiles of Khorne, led by Skarbrand the Exiled.įactions introduced in The Realm of Chaos campaign:įactions introduced in The Lost God campaign:ġ - Factions present in the Immortal Empires campaign.See individual pages for faction-specific info. Khorne factions are normal, non- horde factions who occupy settlements and control provinces.Īt the moment there is only one playable Khorne faction. Some may even ascend to Daemonhood, and it is these chosen few who are tasked with bringing his wrath down upon the world. Khorne's most favoured servants are gifted with immense powers. To follow Khorne is to embrace violence and destruction, and to pledge utter subservience to his cause. It is not uncommon to see the warriors of Khorne fighting amongst themselves, battling to prove their skill in combat and rise higher in the eyes of their wrathful master. He cares not from where blood flows so long as it is done in his name. Khorne, the Blood God, rages upon his brass throne, resting atop a mountain of skulls, built from the countless heads of the great champions his followers have slain over an immeasurable number of aeons.
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